
Dear readers, tonight with us is a smuggler from a world where magic and technology interact freely. She is here to tell us about living in the shadows of the underworld, about high-rise conspiracies, and about the times humans still ruled the world.
Tell us a little about where you grew up. What was it like there?
Crescent City’s been called paradise on Earth, as you well know, with Mage-grown skyscrapers that climb for miles, all connected by breathtaking, nature-encrusted skywalks. But that’s not exactly where I grew up. Throw yourself over the edge of any one of those buildings and eventually you’ll end up in Low-Town, a red stain on darkened streets, if you don’t smash into one of the countless sun-blotting skywalks first. Low-Town, a place of perpetual darkness, if not for the neon glow of a million signs, will slit your throat just to watch you bleed out. It’s a hard place to grow up, but I’d rather be forged in Low-Town than pampered in paradise with the rest of the sheep.
Did you have any favourite toys as a child? Any cherished memories?
Favorite toy? Not so much. Cherished possession? Yeah, my retractable palm blade. You see, Black Leaves, one of the more ruthless gangs, get off by preying on helpless girls. They would often loiter outside the orphanage, waiting for one or two of us to head to the store. Their mutilated victims almost always ended up dead or wishing they were. I can’t tell you how many times that old piece of steel saved my life.
What do you do for a living?
Dealing in Magical Technologies (Tech) is one of the more lucrative businesses on the planet. However, as all Tech is required by order of the Administration to be licensed, and all licenses are traceable, it falls to me to find buyers willing to pay for the anonymity unlicensed Tech affords them. Does that make me a Tech smuggler? Sure. Could it get me killed? Sure. But they gotta catch me first.
What can you tell us about your latest adventure?
Breaking about six separate border laws, I bypassed security and portaled up to the world above for what was supposed to be an easy score. Have I mentioned how much I hate going topside? Well, I do—a lot. It rarely goes well, but the payoff is almost always worth it. Fleeing the authorities in Low-Town is a simple thing, given the intense overpopulation and cramped spaces, but up there, where the corporations create laws and machinations to subjugate the weak, the Aquilae have a much easier time of snuffing out crime and either arresting or executing criminals right there on the spot, especially some illegal Townie no one would miss.
A society contact from up there got word to me that a low-level engineer for Corporate Technologies (CorTex) found out that he was about to get the axe, and decided to be proactive by squirrelling away several pieces of high-end Tech before they could let him go. The plan was simple; meet the engineer, inspect the stolen Tech, offer him half of whatever he was hoping to get, secure the Tech, and get my happy-ass back to Low-Town. Well, like every other arrogant topsider, he screwed me over. An entire squadron of Aquilae were waiting when I got there. Overkill, if you ask me. Even one Aquilae is usually more than enough to contend with a Prime Mage, let alone some Townie smuggler like me. It’s a rare thing to catch me off guard, though, and so I unloaded everything I had on ‘em and was barely able to slip through a portal. The only reason I’m still alive at all was because I was wearing a Prime Infernal Ring. Watching half a dozen Administration enforcers turned into so much ash was almost worth all the Tech I had to use up just to save my own neck. To this day, I still don’t know who sold me out, but I never heard from that contact again. Is that what you meant by adventure? For me, it was just another day at the office.
Continue reading “Em 19 (of Guardian Blood, by Nicholas Hoy)”








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