
Dear readers, tonight with us is a vulture, guiding an unwitting a warrior on a quest on the behest of the Wind Maker.
Tell us a little about where you grew up.
I was born upon the wind.
Gliding through the sky, my untrained strength carried by a warm, soft air current, a voice called to me: “Welcome to Rühílawé.”
I turned my unfocused eyes down to see another—one who has been carrying me on his back.
“Who are you?” I asked.
“I am.” The voice is like a whisper of the air. “Power.” Thunder rumbled from dark clouds hovering over the span of Oceanus below. My heart shudders. “Presence.” The form of the speaker becomes clearer in my sight. “Unity.” His brown feathers shimmered with sunlight, their white tips translucent. “Breath.” He smiled, gliding playfully up beside me. “Könethel.”
The Wind Maker.
This was my beginning.
From there, he taught me to read the sky and navigate the present. I learned to cherish the shelter of the trees, their firm branches and rough bark the foundation of my rest. I do not hide in the shadows of the woodlands, however. My wilderness is the sky, my perspective keenest from above the cacophonous, cluttered lowlands with all their walkers’ comings and goings. My domain is freer, simpler, and at peace.
Until the dragon came.
The realms above and below collided with war. The sky became dangerous.
“You must leave Rühílawé,” the Wind Maker told me. “I need your eyes elsewhere.”
What do you do now?
I was sent across Oceanus to a land even more tarnished by war. In its northernmost reaches, beyond the Mountains of the Crescent Moon, a dry sandy desert stirred with factions of a warring race. The Wind Maker charged me to observe one particular tribe.
“They are called the Thraz,” the Wind Maker explained. “One day, a warrior will rise from their ranks and see the world clearer than the rest. Befriend and watch over him. You have my sight and an echo of my voice. He will need both.”
Continue reading “Ornithez (of Three Shades, by J.D. Grubb)”

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